If you have not yet played the end of Mass Effect 3, this post may contain spoilers.
I find it very ironic that in the week that I’ve decided to dig a little deeper and lay bare my true feelings about the whole Mass Effect 3 ending issue, Bioware goes and announces the Extended Cut DLC. I had thought that I would have at least another month to blunt myself for its announcement but it seems that I was mistaken, that they managed to get their act together faster than I had anticipated they would.
This announcement has left me with a whole barrel of emotions that I’m not quite willing to deal with in light of my previous posts. In Mass Effect 3: The End I spoke about (and elaborated a little) the sense of disappointment and anger that I felt at Bioware for doing with the ending what they did. In Tears for the Soulless I spoke about my own personal love for characters and emotions in fiction and why the ending of Mass Effect 3 did the characters an injustice in not closing their stories properly. And, then a day later I had this wait for me:
As I had anticipated, it’s very clear that Bioware had no intention of ‘fixing’ the end (in my mind, taking out the starchild or proving right the Indoctrination Theory that’s been very popular with fans) but rather just expanding on what I had previously called a ‘cluster fuck’ of misshaped plot holes and the destruction of player’s decisions. In the interview with Casey D Hudson they spoke of how they intend to show players the consequences of their actions as well as add more ‘visual combat’ sequences (hopefully showing us those Elcor Heavies we all want to see…) and perhaps expand a little on what happened to the rest of your crew members after the war. The words that I didn’t hear of course were: “We were wrong.” Instead they just confessed that their previous ending left a lot up to the players’ own imagination (so much for art).
At first, I thought that I wasn’t going to bother to go through the trouble of hooking up my PS3 to my PC and downloading the 2GB ending. It’s going to sound really silly but I feel that I’m not ready yet. That in light of the two posts that I gave; I’m too raw to deal with more disappointment. I had lost a lot of my faith in Bioware and I’ve become all too aware of how their actions can affect my own emotions and shake my own calm centre (and, I’m about as calm as any red head can be on a good day). I’ve recently acquired the Mass Effect 3 OST and when I listened to the last songs on the CD I realised that I had missed quite a lot of them purely because I was crying so much by that time, that all I could see was Shepard, Anderson and the Starchild. It made me remember how deeply that ending had affected me and how absolutely crushed I had been. I’m not fond of my own emotions and facing all of that again? I didn’t think that I’m that mad.
Yet, last night I found myself almost dragging myself to my PS3 console. I dug out my Mass Effect 3 disk and with an emotion I could only name as bitter sweet agony I picked up the replay that I had abandoned and dragged my Shepard through the tedious slump of the quarian levels and the brilliantly agonising fall of Thessia. Because I knew what was going to happen in both instances, the emotions didn’t touch me directly but I remember how absolutely surprised I had been being able to forge an alliance between the quarians and the geth and how shocked I had been when I realised after Thessia that I had lost a fight. It made me realise that this is still an incredible game and that the ride Bioware had taken me on the first time was marvellous. Even the fact that the terrible ending evoked such uproar from the fans is proof that Bioware did what they wanted to do well. They got us so involved that we couldn’t let go. If this was just an ordinary story, a bad ending might’ve had you go ‘bleh’ and you carried on with your life. This didn’t. It stuck with us, all of us. And, I think in that you have to give Bioware their dues.
Grudgingly, I also have to say that for all the controversy surrounding it, you also have to give Bioware some credit in actually bothering to give us this extended ending. They didn’t need to; they had already made their millions. They spend time working on it that must’ve been scheduled out for other projects and although it would’ve been ludicrous if they tried, they’re not charging us anything despite the fact that it obviously cost them some money. It shows that they do appreciate their fans (in a very: Yes, we like you and we love to take your money but we’re still going to screw your emotions over, kind of way) and perhaps, the fact that most of us hated the ending made them think a little deeper and learn something out of all of this.
Tomorrow evening, I know that I will go to the PSN network and download the Extended Cut DLC despite the fact that I know it will most probably throw me back into a depression that will take me days to dig myself out of. Tonight, I will play my game up until the moment where I can attack the Cerberus base so that I can be ready for the new added content. I’m not particularly happy about it all but I’m strangely determined to see it through. The thing is that I need closure and I need to know that I didn’t spend over 400 hours playing this game for nothing. And, although I’m head shy I find that, like some Indoctrinated Fool, I have enough faith left in Bioware to trust that they will make this right. They gave us this amazing game that up until the last few minutes had captured all of us heart, soul and mind. Yes, it makes them dangerous for people like me who get too involved but I’ve also realised that I wouldn’t change it for the world. That I will take this game for all its glory, its agony, its tragedy and its triumph.
I just really, really hope that the extended cut is worth it. I really do.
I have to agree with also being unprepared for what’s going to come. Just like you I fired up the game again. Can’t quite decide how I feel about it. I let Tali die without any real feeling about it (or maybe it was Bastard Shep being… well, a bastard). I don’t know… You got to give Bioware its due. If it was simply a shoot-em-up without the idea of anu story value, we’d be cheering like crazy people instead of pelting them with cupcakes. The gameplay is superb (with the exception of one annoyance that I need to add as an update to my gameplay post). Maybe our expectations were simply too high.
Check this out for a much better ending, designed by a pro game developer: http://koobismo.deviantart.com 🙂
Yeah that webcomic is great and the audio files are superb.
You know what really bothered me with that interview is how they kept repeating; “a lot of the fan needed closure”. Closure?! I’m not upset if someone died, I’m upset because:
1. the end didn’t make any sense and
2. THE END DIDN’T MAKE ANY SENSE!
I don’t want closure I want things explained -indoctrination theory confirmed or not, star child explained, how the hell did Liara who was running towards the citadel with me make it back to the Normandy explained. I’m not holding my breath, but I’m still looking forward to see what they did with this new DLC.
Here is my take on the EC DLC. It will divide the fan base further. Those who wanted “closure” (on characters and LIs, not a bad thing btw) will come back to the fold, but those like me whose main gripe is the nonsensical “logic” (where is the button to summon the Turian Councilor when you need him) will still have that aspect unchanged.
This is not a fix, except in the barest PR sense. EA has invested too much money on the franchise and wants to squeeze as much out of hoodies, multiplayer and weapons packs DLCs as possible.
I’ll wait to see it on youtube which should be up no later than Friday. Then I’ll post my thoughts on it.
holding my heart for you, alyss…